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Grants & Publications

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Publications
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Research

PCS Publications

  • Gedris, K., Bowman, K., Neupane, A., Hughes, A., Bonsignore, E., West, R., Balzotti, J., Hansen, D. (2021, January). Simulating municipal incidents: Recommendations from expert interviews. In Proceedings of the 54th Hawaii International Conference on System Sciences. Retrieved from https://scholarspace.manoa.hawaii.edu/bitstream/10125/70862/0201.pdf
  • Giboney, J.S., McDonald, J.K., Balzotti, J. et al. Increasing Cybersecurity Career Interest through Playable Case Studies. TechTrends (2021). https://doi.org/10.1007/s11528-021-00585-w
  • Winters, D. M., McDonald, J. K., Hansen, D. L., Johnson, T. W., Balzotti, J., Bonsignore, E. & Giboney, J. S. (2020) The playable case study: an online simulation for skill and attitudinal learning, in B. Hokanson, G. Clinton, A. Tawfik, A. Grincewicz & M. Schmidt [Eds] Educational Technology Beyond Content. Cham, Switzerland: Springer, pp. 127– 40.
  • Balzotti, J. & Hansen, D. (2019). Playable case studies: A New Educational Genre for Technical Writing Instruction. Technical Communication Quarterly, 8(2), 1-15. doi:10.1080/10572252.2019.1613562
  • Giboney, J., Hansen, D., McDonald, J., Balzotti, J., Tanner, J., Winters, D., & Bonsignore, E. (2019, January). Theory of Experiential Career Exploration Technology (TECET): Increasing cybersecurity career interest through playable case studies. In Proceedings of the 52nd Hawaii International Conference on System Sciences. Retrieved from https://scholarspace.manoa.hawaii.edu/bitstream/10125/59928/1/0488.pdf.
  • McDonald, J. K., Hansen, D. L., Balzotti, J., Johnson, T., Winters, D. M., Giboney, J., Bonsignore, E. (2019, January). Designing authentic cybersecurity experiences: Lessons from the Cybermatics playable case study. Paper presented at the 52nd Hawaii International Conference on System Sciences (HICSS), Maui, HI
  • Weyland, L., Balzotti, J., & Hansen, H. (2019). Teaching Real-World Argumentative Writing by Using Playable Cases. English Journal, 108(6), 77-87.
  • Johnson, Tanner West, "Evaluating an Educational Cybersecurity Playable Case Study" (2018). Theses and Dissertations. 7592. https://scholarsarchive.byu.edu/etd/7592
  • Balzotti, J., Hansen, D., Ebeling, D., & Fine, L. (2017). Microcore: A playable case study for improving adolescents’ argumentative writing in a workplace context. In Proceedings of the 50th Hawaii International Conference on System Sciences. Retrieved from https://pdfs.semanticscholar.org/1cf2/0e3555daa98d89b3b7754f79e945ad125361.pdf
  • Bonsignore, E., Hansen, D., Kraus, K., & Ruppel, M. (2013). Alternate reality games as platforms for practicing 21st-century literacies. International Journal of Learning and Media, 4(1), 25-54.
  • Hansen, D., Bonsignore, E., Ruppel, M., Visconti, A., & Kraus, K. (2013, April). Designing reusable alternate reality games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1529-1538). ACM. doi. 10.1145/2470654.2466203
  • Aatish Neupane, Kira Gedris, Jason K. McDonald, Derek L. Hansen, Jonathon Balzotti. (2021). Balancing Competing Goods: Design Challenges Associated with Complex Learning. Learning: Design, Engagement and Definition. [Manuscript submitted for publication]